![]() In order for a Park Area to be effective, it must sit along the path of pre-existing cim foot traffic. I went on a crusade to optimize the heck out of all my old cities with Park Areas. ![]() and their park building and plaza cousins. Then I discovered the secret of how to make Park Areas pay for themselves. I figured it was better than seeing park expenses eat into my city's weekly total income (pre-Parklife DLC). In the Economy window, my city had weekly park income barely pay for the expenses of all parks, plazas, and landscaping. ![]() It certainly is faring better than the Amusement park shown earlier.īut I was always dismayed that the vanilla Park and Plaza buildings I placed were siphoning income from these custom parks. When I built Park Areas outside of zones and near zones, without any regard for pre-existing cim traffic (foot traffic or car traffic), the best park I built was a Nature Reserve park (see right-screenshot). The Amusement park (see above-screenshot) was placed within the city and is barely breaking even. Before I knew any better, my Park Areas (that is, custom parks) were breaking even and sometimes making some profit (about ₡100 to ₡1000 per park). ![]()
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